FEBRI MARTUA HARAHAP, 11214104367 (2017) THE EFFECT OF USING CRAZY STORY GAME ON STUDENTS’ SPEAKING ABILITY AT VOCATIONAL HIGH SCHOOL PHARMACY IKASARI PEKANBARU. Skripsi thesis, Universitas Islam Negeri Sultan Syarif Kasim Riau.
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Abstract
The purposes of the reseaerch are to find out students’ speaking ability taught by using Crazy Story Game, students’ speaking ability of those taught without using Crazy Story Game and to find out whether there is a significant effect of using Crazy Story Game on students’ ability in speaking at the eleventh grade students of Vocational high School Pharmacy Ikasari Pekanbaru. This research had two variables using Crazy Story Game as an independent variable and students’ speaking ability as a dependent variable. The type of research was a Quasi-experimental research. The subject of this research was the eleventh grade students at Vocational High School Pharmacy Ikasari Pekanbaru. The researcher took two classes: experimental and control class. There were 60 students as sample from 263 eleventh grade students at Vocational High School Pharmacy Ikasari Pekanbaru. In collecting the data, the researcher used observation and oral resentation test. In analyzing the data, the researcher used an independent t-test formula by using SPSS 17 version. The result of data analysis showed that there was a positive effect of using Crazy Story Game on students’ Speaking ability, in which the t-obtained had higher value than the t table either at 5% or 1% significance levels (2.00 15.035 2.65). Keywords: Passing grade (KKM), speaking ability, Crazy Story Game, quantitative research, quasi-experimental research.
Item Type: | Thesis (Skripsi) |
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Subjects: | 300 Ilmu Sosial > 370 Pendidikan |
Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris |
Depositing User: | maryati - |
Date Deposited: | 02 Sep 2019 06:07 |
Last Modified: | 02 Sep 2019 06:07 |
URI: | http://repository.uin-suska.ac.id/id/eprint/18822 |
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