Muhammad Ridwan, - (2021) THE IMPLEMENTATION OF ANAGRAM GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY AT MTSN 12 AGAM. Skripsi thesis, UNIVERSITAS ISLAM NEGERI SULTAN SYARIF KASIM RIAU.
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Abstract
ABSTRACT Muhammad Ridwan, (2021): The Implementation of Anagram Game to Improve Student’s Vocabulary Mastery at MTsN 12 Agam. The method used in this research is classroom action research (CAR). Classroom action research applied in this study is collaboration between teachers and researchers. This research was conducted at MTsN 12 Agam, the subject was the students of class VIII.3 consists of 31 students. The results of this study showed an increase in students' vocabulary mastery, it can be seen from the mean score of the pre-test was 49.67, while the mean score of post-test 1 in the first cycle was 67.41, and the mean score of post-test 2 in the second cycle was 81.09. In other words, in the application of anagram games there is a significant improve in students' vocabulary mastery. Keywords: CAR, Anagram Game, Vocabulary Mastery.
Item Type: | Thesis (Skripsi) |
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Subjects: | 000 Karya Umum |
Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris |
Depositing User: | ftk - |
Date Deposited: | 19 Aug 2021 02:33 |
Last Modified: | 19 Aug 2021 02:33 |
URI: | http://repository.uin-suska.ac.id/id/eprint/54877 |
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