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THE EFFECT OF USING GOSSIPS GAME ON STUDENTS’ LISTENING COMPREHENSION AT MA DARUL HIKMAH PEKANBARU

Ully Astika (2014) THE EFFECT OF USING GOSSIPS GAME ON STUDENTS’ LISTENING COMPREHENSION AT MA DARUL HIKMAH PEKANBARU. Skripsi thesis, Universitas Islam Negeri Sultan Syarif Kasim Riau.

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Abstract

Based on the researcher’s preliminary observation and information from the English teacher at MA Darul Hikmah Pekanbaru, it was found that some of the first year students had problems in listening comprehension, especially on descriptive text. They could not reach the minimum standard of score. In this case, the researcher was interested in conducting a research entitled the effect of using Gossips Game on students’ listening comprehension at MA Darul Hikmah Pekanbaru. This research had two variables that were Using Gossips Game as an independent variable and listening comprehension as a dependent variable. The main focus of this research was to find out whether there was a significant effect before and after being taught by using Gossips Game on students’ listening comprehension on descriptive text at MA Darul Hikmah Pekanbaru. The researcher formulated the problems that would be answered by using the quantitative research. The type of research was pre-experimental research, with one group pretest and posttest design. The subject of this research was the tenth grade students at MA Darul Hikmah Pekanbaru. The researcher took one class, that was experimental class. There were 25 students as sample from 166 students of population after doing clustering sample randomly. In collecting the data, the researcher used multiple choices test. In analyzing the data, the researcher used Paired Samples t-test formula by using SPSS version 17. Based on the analysis of data, the result showed that there was significant effect on students’ listening comprehension before being taught by using Gossips Game and students’ listening comprehension after being taught by using Gossips Game. It was proved by finding to (10.122) was higher than T-table, whether in level significant of 5% and 1% 2.064<10.122>2.797. It means that null hypothesis (Ho) was rejected and alternative hypothesis (Ha) was accepted. It means that there was significant effect of using Gossips Game on students’ listening comprehension at MA Darul Hikmah Pekanbaru. Therefore, it could be concluded that students’ listening comprehension on descriptive text after being taught by using Gossips Game was better than students’ listening comprehension on descriptive text before being taught by using Gossips Game.

Item Type: Thesis (Skripsi)
Subjects: 300 Ilmu Sosial > 370 Pendidikan > 373 Pendidikan Tingkat Sekolah Lanjutan > 373.238 Sekolah Menengah Atas, SMA
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Mutiara Jannati
Date Deposited: 01 Sep 2016 02:52
Last Modified: 01 Sep 2016 02:52
URI: http://repository.uin-suska.ac.id/id/eprint/6773

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