Search for collections on Universitas Islam Negeri Sultan Syarif Kasim Riau Repository

THE IMPLEMENTATION OF ANAGRAM GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY AT MTSN 12 AGAM

Muhammad Ridwan, - (2021) THE IMPLEMENTATION OF ANAGRAM GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY AT MTSN 12 AGAM. Skripsi thesis, UNIVERSITAS ISLAM NEGERI SULTAN SYARIF KASIM RIAU.

[img] Text
HASIL DAN PEMBAHASAN.pdf - Published Version
Restricted to Repository staff only

Download (401kB)
[img]
Preview
Text
SKRIPSI GABUNG.pdf

Download (3MB) | Preview

Abstract

ABSTRACT Muhammad Ridwan, (2021): The Implementation of Anagram Game to Improve Student’s Vocabulary Mastery at MTsN 12 Agam. The method used in this research is classroom action research (CAR). Classroom action research applied in this study is collaboration between teachers and researchers. This research was conducted at MTsN 12 Agam, the subject was the students of class VIII.3 consists of 31 students. The results of this study showed an increase in students' vocabulary mastery, it can be seen from the mean score of the pre-test was 49.67, while the mean score of post-test 1 in the first cycle was 67.41, and the mean score of post-test 2 in the second cycle was 81.09. In other words, in the application of anagram games there is a significant improve in students' vocabulary mastery. Keywords: CAR, Anagram Game, Vocabulary Mastery.

Item Type: Thesis (Skripsi)
Subjects: 000 Karya Umum
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: ftk -
Date Deposited: 19 Aug 2021 02:33
Last Modified: 19 Aug 2021 02:33
URI: http://repository.uin-suska.ac.id/id/eprint/54877

Actions (login required)

View Item View Item