THE EFFECT OF USING JUST-A-MINUTE (JAM) GAME ON THE STUDENTS’ SPEAKING ABILITY AT SMAN 1 LUBUK DALAM SIAK REGENCY

Delviana, (2014) THE EFFECT OF USING JUST-A-MINUTE (JAM) GAME ON THE STUDENTS’ SPEAKING ABILITY AT SMAN 1 LUBUK DALAM SIAK REGENCY. Skripsi thesis, Universitas Islam Negeri Sultan Syarif Kasim Riau.

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Abstract

There were some problems which were faced by the students at SMAN 1 Lubuk Dalam Siak Regency especially in speaking English and needed the best solution. In preliminary research, researcher found that the students used grammar incorrectly when speaking English. They had lack of vocabulary to produce language orally. Besides, they were unable to understand what the speaker said and to pronounce English words well. Thus, the researcher was interested to conduct the research entitled the effect of using just-a-minute (JAM) game on the Students’ Speaking Ability at SMAN 1 Lubuk Dalam Siak Regency. The design of this research was a quasi experimental research with nonequivalent control group. The main objectives of this research were to know the students’ speaking ability taught by using and without using just-a-minute (JAM) game and to find the significant difference between the students’ speaking ability taught by using just-a-minute (JAM) game and without using just-a-minute (JAM) game. The subject of this research was the second year students. The researcher used two classes as the sample of the research. XI IPA 1 was as a control class, XI IPA 2 was as an experimental class. The total number of each class was 23 students. Both of the classes were given pre-test and post test. The treatment was given to experimental class. In collecting the data, the researcher used oral presentation test. in analyzing the data, the researcher used Independent t-test Formula in SPSS 17.0 version. The result of analyzing the data was 11.954. This result was compared with t-table in 5% significance level (2.02) and in 1 % significance level (2.69). t0 (tobserved) was higher than ttable. It can be interpreted that H0 (null hypothesis) was rejected and Ha (alternative hypothesis) was accepted, 2.01< 11.954> 2.68. The researcher concluded that there was a significant difference between the students’ speaking ability taught by using just-a-minute (JAM) game and without using justa- minute (JAM) game.

Item Type: Thesis (Skripsi)
Subjects: 300 Ilmu Sosial > 370 Pendidikan > 373 Pendidikan Tingkat Sekolah Lanjutan > 373.238 Sekolah Menengah Atas, SMA
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Mutiara Jannati
Date Deposited: 04 May 2016 18:35
Last Modified: 04 May 2016 18:35
URI: http://repository.uin-suska.ac.id/id/eprint/4447

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